![]() ![]() You can focus more on the true game play, such as combat, explore and dialogue. Cheating gold saves you a lot of precious gaming time. And it take 2-3 seconds to open my inventory. I remember at the middle of the game, my inventory was so full that it taked about 10 seconds for the game to auto sort my inventory. Since you don't lack of money, you do not need to open every container and pick up every objects anymore.This is why I include mods which give you hefty amount of gold at the start and make the skill books as cheap as nothing, so you can skip the process of stealing every NPC again and again. In my first play through, I abused thievery to swim in gold, but I found constant stealing boring.But I just like the no growth version, in which I can easily see how powerful I have become by looking at the damage numbers. There are two mods can address the number bloat by leveling your item to your current level and level all the enemies to your current level. Reduced Number Bloat by Baardvark [And for better result, you should follow this link. It is also easy to see how powerful the enemy are just from the number of their vitality and armor. It is easy to see the growth of power of my character from number. ![]() Spell damage stay the same, unless you put pts in attributions or skills.You can not easily kill monsters just because they are 1-2 levels lower than you. Character progress comes from attribution pts, skill pts and talent pts.I just pick the weapons and armors which have the most suitable enchantment. Since all weapons deal the same damage, I dont need to update my gear every time I level up.Epic items do feel epic now, since the basic property of items are the same regardless of level.Personally, I played with the "No Scaling - 100 vitality start" version. This makes constant gear-hunting necesarry, and level differences between enemies make fights impossible or trivial. Technically, all these mods do is change the scaling of vitality, and the game automatically calculates the appropriate values for armor and damage from that, so relative balance of vanilla should be maintained.įor reference, default scaling is 28% exponential growth, with points in the game where there are huge jumps in vitality growth, leading to vitality in the 10s of thousands. Reduced Number Bloat by Baardvark This mod is handy for reducing the need to constantly hunt for gear to re-equip after leveling up, since items should last 2+ levels, depending on the version you select.
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